using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering.Universal;


namespace AsterroidX
{
    public struct SkillDisappearanceEvent 
    {

        public PowerType PowerUpType;

        public SkillDisappearanceEvent(PowerType powerUpType)
        {
            PowerUpType = powerUpType;
        }
    }
}

